Projekt Eden

Mé příběhy

Mysteasers
Nový volně stažitelný program pro trénování přemýšlení.

RK Designer
Návrhový program v EnyoJS a HTML5 pro RK Company.

Blender pro každého
Chcete umět vytvářet své vlastní 3D animace? Mám pro Vás svůj vlastní návod na bezplatně dostupný program Blender.

Návrh nábytku
Pokud se zrovna stěhujete, nevíte co kam příjde a jak vybavení rozmístit, tak se Vám může hodit moje volná aplikace na navrhování rozmístění nábytku. Rozmístění lze uložit a znova podle potřeby načíst. Více zde
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About project

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Technology
I like software tools whose is free for all but anyone can voluntarily make donation. In the same spirit I want to develop this project. Some of the tools I use are even opensource but I am not planning to make this project opensource. There are used applications and libraries.
Operating system
Ubuntu - this is Linux, which is derivation of Debian. Hardware support is good and if one is looking some solution, so it quite easy to find on the Internet.
Some blamed it on Ubuntu is installed a lot of things that should not be there but it suits me.
Gnome 3 - Gnome 3 is possible graphical interface for Linux. I like it because it is possible write extensions in JavaScript and change design in CSS.
I am not create anything but on this page is many nice javascript addons for Gnome with screenshots.
Most of extensions has the configuration form and that is not necessary rewrite javascript, because options are many.
Programming - tools
GCC (GNU Compiler Collection) - collection compilers of project GNU for Linux in which I use C ++ compiler standard 98
MinGW (Minimalist GNU for Windows) - compilers for Windows. I can compile C++ applications for Windows directly in Ubuntu
ADT (Android Developer Tools) - tools for developing standard aplications for Android
NDK (Native Development Kit) - additional tool for ADT, which use GCC for compilation C/C++ applications directly for processor and Linux for Android devices
NetBeans - quite nice cross-platform editor for C++ applications. I have not tried much different editors, because I'm on NB quite accustomed and write in it Java, PHP, JavaScript in different technologies too.
For C++ supports debuging through tool GDB, which is part of GCC and so you can classicaly debug applications. Supports auto-completion of code and underlining errors. It creates makefile but you can write own parts.
It enables development in various profiles, which may be assigned various compilators such as GCC or MinGW. When you assign to profile a specific definition of macros, then NetBeans darken inadequate code.
Programming - libraries
SDL 1.2/2 (Simple Directmedia Layer) - cross-platform C library, which provides simple unified control of graphics, keyboard, mouse, audio, net and others. It is analogy of Direct X but cross-platform.
zlib - cross-platform C library for working with zip compression. If you have a phone with Android, so it is likely that the library is in your pocket :) because it is part of Android from a certain version.
OpenGLEW - cross-platform C library unifying using and initialization various versions of OpenGL. I use it only for the desktop version of the application which use OpenGL version greater than 1.
UV (Universe) - Universe is my own object oriented cross-platform framework in C++ supporting base SDL 1.2 and SDL 2, which has support for even more systems
such as Android. Framework supports classic OpenGL and OpenGL ES 2, which is on Android devices. The user does not need to worry about how to use OpenGL, because the base
using is united. The exception is when using non-standard shader because shaders support only newer versions of OpenGL. Most work on the first version of the project took me a designing,
creation and debuging of the framework, and no wonder. If I had enough money for me to be able to devote to this project fully, I'd been thinking about release as opensource
or another method of publication of this framework including samples and documents. It would be but a new stand-alone project. Framework allows different things from data file archivation, audio mixing, management and
releasing resources, sending/receiving messages between components, composition of rendering or colliding components to transformations, lighting, test ray-casting with collider components,
operations with matrices, vectors and camera after timer, various interpolations (liner, cosine, cubic), working with shaders at newer versions of OpenGL through material class, loading of 3D objects and anothers operations with mesh...
Graphics
GIMP (GNU Image Manipulation Program) - handy cross-platform image editor.
Blender - very good cross-platform 3D editor. I wrote on my website basic instructions on using various functions of this editor.
Audio
Audacity - cross-platform audio editor. I quite like.
LMMS (Linux MultiMedia Studio) - cross-platform editor for composing of music. I still did not compose music to this project but I have some experiences with LMMS and I like it. Using plug-ins can be compose
music instruments consisting of different generators or directly insert sound wav, or take advantage of instruments from SF2 files for MIDI.
If I get some money from the project, so I'd like some of the divide between the above-mentioned projects, which also accept donations.